Age/Gender: 29, Female
Location: Nyao, NY
Job: nyoooo
Clubstripes, nyao!
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 2,770 / 2,840
Exp. Rank #: 9,927
Voting Pow.: 5.83 votes
BBS Posts: 21 (0.01 per day)
Flash Reviews: 124
Music Reviews: 25
Trophies: 0
Stickers: 0
All Flash Reviews
124 Reviews | 15 w/ Responses
It's kinda fun. Just kinda. Not totally fun, not NOT fun, just kinda/sorta fun. Not all that special.
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This game made me giggle like a little girl.
It's that good.
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Yeah, I agree with everyone else. Invisible glitch is the reason why this game isn't as good as it should be. If it weren't for the fact that I become invisible after the first battle, this game would be totally awesome.
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The storyline was superb. The game was great as a puzzler, but it is few and far between that a game evokes such an emotional response as this one had.
This a piece of great artwork, to be sure.
It will be a very, very long time before another masterpiece like this one comes along again.
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I got all the medals.
And wasted five minutes of my life.
And loved every second of it.
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Very, very buggy. First time I played, most of the tooltip instructions failed to initiate, leaving me to find out how to play all on my own.
Along with that, whenever I get into battles, the "Do you want to use a potion" popup appears, right in the middle of battle! If I click on it, it starts the entire battle over, while at the same time not replenishing the units I used when I first answered that annoying question.
There are also several other bugs, like getting a ridiculous amount of resources at the end of battles and other things like that.
Overall, I'd say that it's a pretty OK game.
It's well thought out, but not well implemented.
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W-w-what the fuck do you mean you don't have hyperbeam?!
That line made it worth it.
Of course, the rest of it wasn't all that great.
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This bitch be trippin' all on your grill, magikarp!
Use a splash attack!
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"Great for a game that wasn't very well thought out"
It's apparent that the addition of mana, magic, and melee weapons were just half-baked afterthoughts. The game would've been better if they had just been removed entirely, rather than partially coded.
After all, there's no mention in any of the instructions as to how you're supposed to use them or which keys they're mapped to.
Despite that fact, the game is still pretty good, albeit almost exactly the same to Medieval Rampage 1, due to the lack of proper coding and mapping of the spells and melee weapons.
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This blows other Nanaca Crash clones out of the water. Upgrades, money, and the feeling that you're actually progressing in the game greatly improves on the old arcade aspect of interactive cannon projectile games like this.
The only gripe I have about the game is the lack of fluidity in the sprite animations. Increased number of animated frames would greatly improve the visuals.
I would easily overlook this fact if you somehow included a brief mention of Nanaca Crash, or the original penguin cannon games that all of these interactive cannon games are based.
Of course, if you included Nanaca herself as a usable weapon on your turtle, then a score of 11/10 would simply be not enough to express the sheer amount of win that would cause.
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